Training of medical professionals can use serious gaming. Training became a serious issue for the European Design Center several years ago because doctors presented to them the fact that 36000 patients in the Netherlands have complications caused by errors during the intervention. In 1960 of these cases the patient dies because of these complications. It is expected that training could reduce this by 55%. This resulted in Medsim, a spinoff company where multidisciplinary teams work on training methods and devices for medical interventions. Medsim provides high tech and realistic simulators in a safe environment.
These training sessions are very expensive and cannot be done more than 2 or 3 times per year per team. To allow additional training, serious gaming could have a major role. In serious games fun = learning. An interesting result is that a study showed that high school kids were better in operating on a simulator than gynacologists.
A demonstration was given of the serious game in development called birthplay for gynacologists to practice delivery of a child in breech. It is a role playing game in which the player can assume different roles such as nurse or gynacologist.
Go to www.hat-congres.nl for acces to the presentations of the conference
This blog provides information on conferences and novelties in the area of Medical Imaging Informatics (MII). MII has a broad scope ranging from the Radiology Information System and Picture Archiving and Communication System (PACS) to Advanced Visualization and Computer Aided Diagnosis (CAD). To find new opportunities in healthcare we need to look at informatics solutions in other areas to apply them into the medical field to achieve higher level healthcare at lower costs.
Showing posts with label serious gaming. Show all posts
Showing posts with label serious gaming. Show all posts
Wednesday, September 19, 2012
Health and Technology 2012 - Serious gaming = Serious business
Monday, September 10, 2012
Virtual Surgery on iPad
Virtual surgery is a free iPad app to go through a surgical total knee replacement procedure. The app is fully narrated and interactive and also includes multiple choice questions to test the knowledge of the 'player'. This is really put on the market as being a serious game and is really well designed. Apps like these really show the ability of the iPad as an educational device.
Thursday, May 31, 2012
Kinect imaging lets surgeons keep their focus - tech - 17 May 2012 - New Scientist
THE surgeon enters the operating theatre, covered in sterile blue scrubs. Machines beep and hiss. Nurses wait, tools at the ready: scalpel, forceps, bandage, Xbox... Xbox?
On Tuesday last week, a surgeon at Guy's and St Thomas' hospital in London began trials of a new device that uses an Xbox Kinect camera to sense body position. Just by waving his arms the surgeon can consult and sift through medical images, such as CT scans or real-time X-rays, while in the middle of an operation.
Read the full article at:
Kinect imaging lets surgeons keep their focus - tech - 17 May 2012 - New Scientist
Tuesday, February 28, 2012
Four new serious healthcare games by Dutch gaming companies
Four Dutch gaming companies dug deep into the complex topic of patient safety for a week. Advised and guided by Dutch Game Garden, medical doctors and medical students they each developed concepts for games to help improve patient safety in hospitals.
More information can be found here (in Dutch)
More information can be found here (in Dutch)
Thursday, February 2, 2012
New serious game in the AppStore: Prognosis
Now availble free to download from the Apple store: Prognosis.
Prognosis provides a large number of cases in which the 'patient' is presented and the user has to go through the process of the clinical case evaluation to come to the diagnosis by a number of multiple choice questions. At the end, the results are rated. Each case will take you a couple of minutes to complete so it is perfect to do a couple of them while waiting for the bus or any other spare time you might have.
Prognosis provides a large number of cases in which the 'patient' is presented and the user has to go through the process of the clinical case evaluation to come to the diagnosis by a number of multiple choice questions. At the end, the results are rated. Each case will take you a couple of minutes to complete so it is perfect to do a couple of them while waiting for the bus or any other spare time you might have.
Friday, December 16, 2011
Playing video games makes better surgeons
Look at this feature on ieee.tv discussing that video games might make surgeons better at their jobs
In this feature it is stated that video gaming could be beneficial for minimally invasive surgery. They report that surgeons that play a minimum of 3 hours of computer games per week make 37% few errors and are 27% more faster than surgeons that never play computer games when performing a simulated surgical task.
In this feature it is stated that video gaming could be beneficial for minimally invasive surgery. They report that surgeons that play a minimum of 3 hours of computer games per week make 37% few errors and are 27% more faster than surgeons that never play computer games when performing a simulated surgical task.
Wednesday, December 14, 2011
Serious Gaming: Staying Alive
Available on the web now and free for anybody to do: staying alive. Staying alive is a serious game in 3D (you can even play it using 3D glasses) that instructs about what to do when somebody has a heart attack. The first level takes place in the office and the second level on the soccer field. In both cases somebody gets a heart attack and you have to act in the right way to help him stay alive. Very instructive and easy to use, scores can be shared through facebook.
Tuesday, December 13, 2011
Serious gaming is beneficial for healthcare
There are many applications possible for serious gaming in relation with health and healthcare. This varies from training for professionals to facilitating the design of living environments for disabled people.
Te biggest advantage if 3D games and simulations is the ability to make people actively search for information and to experience lifelike situations, instead of receiving information passively. In doing this the 'gamers' have to make decisions and will directly experience the consequences of their decisions and actions. This interactivity is an effective learning method and therefore, serious gaming can be used effectively in many situations.
See a more extensive article (in Dutch) here: Zorgvisie - Zorg heeft baat bij serious gaming
Monday, November 14, 2011
Serious Games in Healhcare
We had a session on serious gaming at the UMCG. Below a short update.
There are three categories of users of serious gaming in healthcare:
- patients
- healthcare professionals
- researchers
For patients, serious gaming can be used to inform, distract or motivate. An example for distraction is snow world, in which patient with severe burning are playing snow games during treatment, which has a beneficial effect and reduces the pain during this treatment. The re-mission game for children who are cancer patients improved their therapy loyalty.
Re-mission
Examples of serious gaming for healthcare professionals are training games for minimally invasive surgery and teamtraining (e.g. burn center)
In the area of research, foldit is a prominent example in which gamers have helped (crowdsourcing) to determine protein structures to help medical research (www.fold.it)
Looks like serious gaming is really entering the healthcare enterprise at all levels and some good examples are shown. However, serious gaming should not be a goal in itself. It is important that a serious game really addresses an issue that could not be addressed otherwise or really has an impact on treatment effectiveness and/or quality.
For more information on serious gaming visit umcgame.wikispaces.com (in Dutch!)
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